- PicMip Hack-18/07/2013 · · In: Wolfenstein Enemy Territory Hacks Cheats. Crushr 0.9.666 CU Flex-18/07/2013 · · In: Wolfenstein Enemy Territory Hacks Cheats. simple chams- 18/07/2013.
- PicMip Hack to download. On the site you will find not only PicMip Hack, but many more cheats and hacks to download.
- Enemy Territory: Quake Wars patch v.1.0 - v.1.5. wersja: v.1.0 - v.1.5. Poprawka systemowa przeznaczona do gry Enemy Territory: Quake Wars. Poniżej znajduje się oryginalny opis aktualizacji: User Interface. Added an Auto.
- Enemy territory hacks, hack Enemy territory free. Cfg maus et. Cfg maus et Cfg mAusa. r_picmip '0' r_picmip2 '3' r_noportals '1'.
- Picmip.rarpicmip.rar 39KB Aug 29 2010 03:17:19 AM. TEXTURCACHEOVERFLOW - ENEMY TERRITORY HACK DIRECTORY ©2010 Return to Castle Wolfenstein - Enemy Territory Hacks Cheats Aimbots Wallhacks Downloads and more. txtr Visitor.
Patch 1.5 für Enemy Territory: Quake Wars (für die Windows-Version)User InterfaceAdded an Auto-Join button to the Limbo Menu Added new server browser filter. Players can now filter servers by the maximum number of bots. Tweaking - Cvars - Scripts - Making a cfg - Config Builder, Wolfenstein. seta r_picmip '2'. Feeling confused and unfulfilled with your Wolfenstein Enemy-Territory experience?
Picmip Hack Enemy Territory Quake
Tweaking - Cvars - Scripts - Making a cfg - Config Builder Sergeant. Group: Members. Joined: 2. May 0. 8From: Canada. Member No.: 7. 19. A Must!! Disable the windows mouse acceleration.
This will let your mouse movement be exactly the same all the time. FAG] ET MINIMIZER1. Before loading ET, click on ET Minimizer icon!
Download Enemy Territory: Quake Wars Patch v1.5 now from AusGamers - its free, and no signup is required! PicMip Hack [ohacks.com] - download at 4shared. PicMip Hack [ohacks.com] is hosted at free file sharing service 4shared.
When you need to minimize your ET screen press " Scroll Lock " for a second and the ET screen will minimize to your task bar. When you want to bring ET back up, just click on Enemy Territory in your task bar Click here to downloadby [FAG]Nutwister Metallic Agriculture Minister ♀ ♂~~~~~~~~~~~~~~~~~~~~~First CVAR LISTTheir are tons of cvars which i haven't typed down here. Look at later post for more. Cvars Mod Specific.
But the basics are explained right here. Cant I just copy and past this stupid cvars into the console YES!!! Highlight the the command/cvars from bellow then Right click on it and Copy.. Then in game(ET) open the console and press[shift] + [insert] To paste the copied text/cvar then add or / before the cvar and press enter. Set vs. Seta. The Set command is used to tell the game engine to set a cvar to a particular value for the one server you are on in that mod.
Seta is more useful in that it tells the game engine to set the cvar value, and then archive it (store it) so it becomes permanent on all servers you join. So don't use Seta unless you want a value to 'stick' (you like it!), as it will remain there until you either manually change its value again!
I suggest your try each CVAR one by one so you know what it does to your settings!! QUOTE Common Graphics Performance Tweaks Explained www. Mode ///N/A GL_LINEAR_MIPMAP_.. NEAREST = bilinear filtering. LINEAR = trilinearset r_ignorehwgamma /////0 1 Ignores driver etc gamma settings. Reccomended 1 so all gamma set in game. Similar- ish to compression level for textures, 0 i svery detailed while 3 is very blurredset r_detailtextures ///1 0 Wether to use high detail textures.
Many servers restrict to 0 anyway. Sun ///1 0 Draws an image of the sun in the skyset r_fastsky ///0 1 At 1 it turns off the sky graphicsset r_flares ///1 0 Toggle the flare effect for “on fire” missilesset r_dynamiclight ///0 2 Dynamic lighting, 0 = off, 1 = single pass, 2=two passset r_subdivisions //////// 4 – 9. Geometric Detail, 4 = high quality, 9. Curve. Error ///2.
JC]set cg_draw. Gun // 1 0 Toggle displaying yoru weapon in front of you. The small shadow blob under playersset cg_brass. Time //// 0 – 1. Time until spent bullet casings dissapear (millisec)set cg_coronas /0 1 Wether to draw the flare effect around lightsset cg_marktime ///0 – 1. Duration until bullet hole marks dissapear.
Bullet holes can be slightly useful information when playing. Blood effect on walls etcset cg_blood. Flash ///////0 1 Toggles the red flash when you take damage, can be annoying. Damage. Blend ////// 0- 1 The distracting spots of blood on the HUD when you take damage. Effects /////////1 0 Toggle rain and snowset cg_wolfparticles ////////1 0 Explosion effect detail can cause big but short drops in FPS.// Bobs set cg_bobroll "0" // Sets extent of the bob roll (left/right) effect when moving.
Sets extent of the bob pitch (forwards/backwards) effect when moving. Sets extent of the vertical "bob" effect when moving.
CB## IN 0 0. 0. 05set cg_bobyaw "0" // Sets extent of the "bob" yaw (turn left/right) effect when moving. See cg_bobpitch, runroll appears to be Q3 relic? See cg_bobpitch, runpitch appears to be Q3 relic?// Blood set cg_blood. Damage. Blend "0" // Amount of blood flashed on screen when you take damage.
Toggles gibbage from splatted bodies. RTCW relic? Returns in ETPro. Blood "0" // Toggles showing blood spurt effect when player's are shot.
Time "0" // Duration of blood puddle effect on walls/floor etc. Flash "0" // Amount of blood flashed on screen when you take damage.// Crosshair set cg_crosshair.
Pulse "0" // Toggles the crosshair changing size according to bullet spread. Crosshair. Pickups "1" // Supposed to toggle a hand icon when crosshair is over items you can pick up. Hints "4" // Toggles displaying action hint icons when near interactive objects. Crosshair. Names "1" // Wether to draw the names of players when crosshair is on them. Color "red" // Sets the colour of the crosshairset cg_crosshair. Alpha "1. 0" // Sets the transparency of the crosshairset cg_crosshair.
Color. Alt "green" // Sets the colour of the secondary crosshair, usually the surrounding part. Alpha. Alt "1. 0" // Sets the transparency of the secondary crosshair. Size "4. 7" // Size/scale of the crosshairset cg_draw. Crosshair "7" // Sets which crosshair to use. Health "0" // Toggles crosshair changing colour to indicate your health// Marks set cg_atmosphericeffects "0" // Toggles display of map effects like rain and snow. Remove marks on map (caused by explosions/bullets etc) if set to 0.
Duration of bullet marks on walls etcset cg_brass. Time "2. 50. 0" // Sets the duration ejected bullet shells etc last for.
Toggles display of particle effects – e. Explosions, some smoke effects. Hud set cg_fov "9.
Sets the player's Field of View. O 1. 20 9. 0 is the default. Attacker "0" //show last known assailant on screen? Compass "1" //draw compass@bottom of screen (1=yes 0=no)set cg_draw. FPS "1" //draw frames per second displayed? Gun "0" //draw gun on screen?
Icons "1" //draw gun icons on screen? Notify. Text "1" //display console text in notification area on scren? Reinforcement. Time "1" //display friendly respawn time? Snapshot "0" //display client- server traffic? Status "1" //display HUD?
Team. Overlay "2" //type of team display (0=none 1=short 2=long)set cg_draw. Timer""0" //draw time left in round? Weapon. Icon. Flash "1" // Not a muzzle = flash "weapon icon" outline colored based on state: red=firing yellow=reload white=switching (1=yes, 0=no)set cg_draw.
Small. Popup. Icons "1" // Show smaller popup messages (e. Death messages)set cg_popuptime "0" // Delay between the event and it's popup being displayed (1. Time it takes for popups to fade (1. Duration popups remain on screen before starting to fade away (1. Sets the number of 'popups' on the HUD, (- 1 to n, where - 1=default, 0=none, n=number of popups). Chat. Height "8" / Number of rows used chat display 0- 8 0 = no linesset cg_team.
Chat. Time "3. 50. Sets the time a chat text stay visible 0 - 9. Displayed 1 = no 0 =yesset cg_obituary. Filter 0 - Filter out unwanted obituraries to avoid obituary spam. Possibly a bitflag including: team deaths, team kills, team tks, enemy deaths, enemy kills, enemy tks, self kills, and self deaths. Possilby filter more than just obituaries, filters for team joining messages, player connect/disconnect messages, map event messages ("Dynamite Planted!"), otehr cpm displayed messages too ( 0, 1, 2, 3 )// Sound set s_volume "0.
Sets volume of the game sounds, multiplier value (0. Sets volume of the music, multiplier value (0.
Toggle doppler effect. Sets frequency of the music. Very high quality 4. Toggles playing az noise when your bullets hit. Toggles playing a noise on player's being shoved.
Wether to play the goat noise on knife kills. Voice. Chats "0" // Voice chats like "Hello!"set s_mixahead "0. Lower values improve FPS at the cost of some sound choppinessset s_mix. Pre. Step "0. 0. 8" // Lower values improve FPS at the cost of some sound choppiness// Miscset cg_predictitems "0" // Your computer decides whether you have picked something up or not. Wether to save a file of the original value of cvars changed via sv_cvar restrictions. Toggles downloading missing files from the server. Ammo. Auto. Switch "1" // Toggles wether to change weapon when it is out of ammo.
Toggles automatically reloading weapon when clip becomes empty. Toggles automatically picking up items (paks, weapons etc). Toggles Punkbuster anticheat for clientset cl_autoupdate "1" // 1 = Automatic PB update checks on launch. Cycle. Delay "0" // Delay between accepting a new weapon has been selected, due to mousewheel errorsset scr_conspeed "9. Speed to display the console. set cg_auto. Action "0"//0 = off//1 = Record demos at start of each round//2 = Take screenshot at end of each round (stat)//3 = 1+2 // 3 for Demo + SS//4 = Take stats at end of each round//5 = 1+4//6 = 2+4//7 = 1+2+4//9 = Record demos at start of each round (stopwatch only)//1. Net set cl_timenudge "0" // Supposed to be for adjusting prediction for your ping//Usually the RTCW client waits for two world- updates from the server to extrapolate an accurate depiction of the situation in the game.
By entering a negative value here you tell the client to use the information somewhat earlier. It decreases accuracy, but potentially lag as well. Never enter a positive value here unless you want to simulate Internet lag.
Cap for data packet transmissions (upstream). If your connection is up to it you should increase this as much as possible. More packets sent to the server per second means more accuracy.
Punkbuster. See what works for you. TCP packets, Try 6. LAN, 6. 0 for broadband, and 3. This is the info you send to the server about your play. Duplicates your packets "n" amount of timeset snaps "2. Snapshots" for server to send you. CB## EQ 2. 0set rate "2.
Cap on the connection bandwidth to use, 1. KB/s. Tells RTCW how much bandwidth it may use to communicate with the server. Higher is better, but you need broadband in order to do that.
Most servers have this capped at 1. FPS/Memory set com_maxfps "7.
Sets cap on the frames per second. Q3/RTCW engine. At 7. It enables you to jump onto the big boxes, which gives you access to strategically very important areas! Other sweet refresh rates are "4. Use "1. 25" if you've got a powerful computer that's up to the job. Remember if you are on a server with more then 3.
FPS rate of 7. 6 and 1. Megs "1. 28" // Amount of memory (MB) assign to the hunk.// Amount of RAM to allocate to..